OFFICIAL BRAND ENTRY · EST. 2026 · VOL. I

ludofax

/ˈluː.dɔˌfæks/ n.
  1. A place where games are played, remixed, and reimagined.
  2. The act of taking inspiration, restyling, and making it your own.
ludo · Lat. I play fac simile · Lat. make similar ludofax · The fusion of play and reinterpretation. Not a copy. Your version.
Live · Season 02

This is your arena.

Play. Remix. Compete. Make history.

Ludofax Arena · concept
The Ludofax Loop

Play. Earn. Unlock.

Every play earns points. Every point unlocks assets. Every asset remixes a new game. The arena is the engine.

Step 01 Play games Jump in and play your favorites — solo, head-to-head, or league.
Step 02 Unlock assets Characters, props, sounds, themes — yours to remix with.
Step 03 Remix games Sushi heads play soccer. Your assets, your rules — an entirely new game.

Remixed by the community

See all remixes →
REMIX017
Tokyo Night Edition
by NightRolla
82.1K 4.8 112
REMIX001
Conveyor Hell
by BeltMaster
143K 4.9 287
REMIX105
Two Player Mode
by 8BitChef
47.2K 4.2 57
The loop, completed

From assets to your game.

Sushi Pack characters playing Soccer Brawl. Your unlocked assets become the cast of an entirely new game. Your game. Your rules.

Be the first to remix — new originals just dropped

View all originals →
NEW

Soccer Brawl

Sports · Multiplayer

Add your touch
NEW

Pedestrian Sim

City · Life

Add your touch
NEW

Space Stacker

Puzzle · Physics

Add your touch
NEW

Desert Drifter

Cars · Adventure

Add your touch

More originals on the way

Live Standings

View full →

Sushi Pack League · Season 02

# Remix · by Plays Rating Form
1
Conveyor Hell
143K 4.9
2
Tokyo Night Edition
82.1K 4.8
3
Speedrun Sam
77.2K 4.7
4
Two Player Mode
47.2K 4.2
5
Wasabi Rush
31.7K 4.1
W D L Updated 2m ago

Achievements

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Earn. Flex. Repeat.

  • Rising StarGet 1,000 plays on your remix
    1,000 XP
  • TrendsetterReach top 10 in the standings
    2,500 XP
  • Master RemixerCreate 5 remixes
    1,500 XP
  • League LegendWin a season
    10,000 XP

Highlights

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This week in the arena

  • Conveyor Hell takes the lead
  • New original: Diamond announced
  • 8BitChef's Two Player Mode goes viral
  • Weekly recap & top plays
Build your library

Every play unlocks something.

Characters, props, decor, sounds — all stack into the assets you remix with.

A grid of unlockable Ludofax assets — sushi characters, lanterns, banners, plants, balls

Your game.
Your arena.

Thousands of creators. One arena. Endless remixes.

Join the league
REMIX 017
Tokyo Night
Edition
by NightRolla
REMIX 001
Conveyor
Hell
by BeltMaster
REMIX 105
Two Player
Mode
by 8BitChef
Your remix
starts here
The platform · what we build next

Players remix games into their own.

Everything below is real and running: quality games, a deterministic engine, a working AI director. The platform on top — players take any game we ship, describe a feeling, the director restyles it, and they publish their version to the arena. The Roblox pattern, AI-native, with a creator economy on top.

Tiny Swords · real-time multiplayer

Deterministic multiplayer with rewind, running on phone.

Real-time multiplayer on a deterministic core. Same engine runs headless for testing and balance. Cross-platform out of the box; relay running live on Fly.

relay live · health 200 · Capacitor iOS · 51 replay seeds
Sushi Pack · the studio's craft

High-craft casual and mid-core games, fast.

What the pipeline ships: a polished match-3, the kind a King-trained designer makes, built on purpose-built tools — a level generator, a deterministic solver, UI composition, VFX and SFX — now run by the AI harness. The automate-the-grind instinct from King, rebuilt. These tools stay in-house; players never touch them. They remix the polished games these tools produce.

Mojin Studio · level generator (name in flight)

A level generator that playtests itself.

Not just a solver, a real generator: it batches up to 1,000 rule-aware levels, each auto-playtested 50 times by a deterministic solver, in under 15 seconds — 100 in under 2 — unsolvable ones rejected, all sorted by difficulty, no human playtester. SFX, VFX and UI composition live in the same editor. Bento today; generalizing it across genres is the build. Players never touch this; they get the crafted games it makes.

1,000 levels auto-playtested in under 15s · 50 sims each · Bento
Yokai Run · 3D on our own engine

Same deterministic core. Three.js + Rapier.

Renderer- and physics-agnostic by design. The engine runs fully headless, ships in 2D through pixi.js, and in 3D through Three.js with Rapier physics. One core, three surfaces.

The AI director · the kernel

Describe it. The game changes. In real time.

A working AI director shapes a live game as you talk to it: spawn things, change worlds, behaviors, camera, audio. It calls a fixed set of constrained tools. It never rewrites code and never touches files. Every session is deterministic and replays bit-identical. It is a game director, not a code writer, and it is the kernel the remix platform is built on.

~80 constrained tools · no code-gen · deterministic replay
Live achievements, tiered XP and per-user unlocks on the games portal
The flywheel · play, earn, unlock

Play earns. Earning unlocks. Unlocks remix.

The portal already runs the real half: players earn achievements and tiered XP, unlock content per account, and play is instrumented with product analytics. Data-driven building is real too — the level generator tunes a thousand levels on simulated-play data. Closing the loop so analytics also drive content, the tools, and the economy — plus the store, the game-pass, and unlocks as remix currency — is the part we build.

live achievements + tiered XP + per-user unlocks · analytics instrumented · store + data-loop the build
The harness · actively iterated

Voice in. Merged code out. A studio of agents.

Capture by voice or text. The harness routes to the right repo, spawns a worker in an isolated git worktree, runs QA, gates on trust tier, auto-merges or opens a PR. Overnight research agents and a librarian keep the knowledge base fresh. In active development since the start of the year — used, iterated, improved with every cycle. Built solo.

actively iterated since January · worker fleet + QA gates + auto-merge + auto-revert · nightly research agents
An AI agent autonomously taking a turn in Urban Dead: explores, makes first contact, finds a survivor, logs to memory
Urban Dead · AI agents play the world

A live world where AI agents possess players.

A live SpacetimeDB world where AI agents play autonomously: they explore, make first contact, fight, spend an action economy, and log every turn to memory. Real and early, poll-based and bespoke. The agent behaviour is the proof, not the polish.

live · SpacetimeDB · autonomous agent turns logged to memory

Verified, today

  • Tiny Swords relay: live, health 200
  • Urban Dead bridge: live, health ok
  • Headless solver: 1,000+ plays / level / ~305ms, three AI strategies, no Math.random leakage
  • Level generator: 1,000 levels auto-playtested in under 15s, 100 in under 2s (50 sims each, Bento)
  • 3D engine: Three.js + Rapier, deterministic core
  • Build harness: actively iterated since January; worktree-isolated worker fleet, QA gates, trust-tiered auto-merge; nightly research agents on a separate cadence
  • Progression backend: achievements, tiered XP, per-user unlocks, live on the portal
  • Analytics: PostHog product analytics (consent-gated); Sentry error monitoring (PII-stripped)